Cambio Card Game

The card game Golf takes it's name from the fact that each player attempts to end each hand and the game with the fewest number of points as in the sport of the same name. The game is also sometimes known under the names Polish Polka or Turtle. This game should not be confused with the Solitaire card game which also bears this same name. That game is described at this link.
There are variants of this game featuring various numbers of cards in the player's layouts, but the four card version will be described first. For versions of the game using differing number of cards as well as other modified versions of the game, see the variations section below.

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Cambio Card Game Four card Golf is designed to be played by 2 to 8 players using one standard deck. Although the cards, for purposes of this game are not ranked, each card does have a point value which is used for calculating scores at the end of each hand. The following chart shows the point value of each card in the deck:
CardPoint Value
Ace1
2, 3, 4, 5, 6, 7, 8, 9, 10Face value marked on card
Jack, Queen10
King0

Determination of the first dealer and seating positions can be performed using a number of methods, with drawing for low cards a common method. The players would take seats at the table in order based on the point value of the card drawn, from lowest point value to the highest. The player drawing the lowest point total card becomes the first dealer. If two or more players draw cards with the same point value, those players should discard the card and draw again, continuing to do so until drawing a card no other player has yet drawn.
Once the players are seated and the dealer selected, the dealer thoroughly shuffles the deck and offers it to the player at his right to cut. After the cut, the dealer then deals four face-down cards to each player one at a time and in a clockwise rotation, starting with the player at his immediate left. After the players have received his four card hand, he should arrange them in a face-down rectangle consisting of two rows of two cards each. When arranging the cards the player should never view the cards he was dealt. The dealer then places the remainder of the undealt pack in the center of the table as the stock, taking the top card of the stock and laying it face-up beside the stock pile to start the discard pile. Before play begins, each player may then look at the two cards nearest to himself in his own layout. being careful not to show any other player the point value of these cards. Once he looks at these cards he places them back and may no longer look at the values of any of his face-down cards in his layout. In fact, a player may never again, during the hand look at the values of the face-down cards which are part of his layout. The player to the dealer's immediate left has the first turn and play then rotates in a clockwise rotation around the table.

1 Player Card Games Besides Solitaire


On his turn, a player may take any one of several actions on that turn, as follows, with the ultimated goal to cause his four card layout to have the lowest total point value of any player in this hand:
  • Draw the top card from the stock:
  • The player draws a card from the top of the face-down stock and looks at it's face. If he does not want to replace any of the cards in his own layout with the card drawn, he may simply discard it, placing it face-up on top of the discard pile. However, if the player elects to replace a card from his layout with the newly drawn card, he may not first look at any of the cards in his layout, but simply takes one of the cards in his layout and places that card face-up on the top of the discard pile, replacing that card with the card just drawn. Once he elects to replace a card he may not change his mind, and must discard the card removed from his layout, replacing it with the card drawn from the stock.
  • Draw the top card from the discard pile:
  • If the player prefers, he may take the top, exposed card on the discard pile, replacing any one of the four cards in his layout with that card. He may not look at the faces of any of the face-down cards in his layout, but simply selects a card from his layout, removing it and placing it face up on the top of the discard pile, and then replacing the removed card with the card drawn from the discard pile at the start of his turn. The player may not change his mind once he has taken the top card of the discard pile and must replace one of the cards from his layout with the drawn card.
  • Knock:
  • If a player is satisfied with what he believes the current total point value of his layout is, the player may knock on his turn. He does this by simply clearly stating 'Knock' or rapping on the table with his knuckles such that all players can hear. He makes no other play on this turn. Once one player knocks each remaining player has exactly one more turn to exchange cards from the layout, starting with the next player to the left of the knocking player.

After a player knocks, each additional player in turn after the knocker has one more turn to attempt to improve his hand. In addition, if the last card of the stock is draw, the hand also immediately ends. After the hand ends, the players turn over all the cards in his layout and the cards are scored.
As per the chart above, each card in the players layout is summed to determine his score for this hand (called a hole). Each players total is then added to that players cumulative total over the course of nine holes to make a complete game. After nine holes, the player with the lowest grand total is declared the game winner.
(Redirected from Cambio (card game))
Kille
Enkortskille
Kille cards manufactured in 1897 in Stockholm by A Boman. From the collection of the Hallwyl Museum
OriginSweden
TypeCuckoo group
Players3 – 13
Cards42 cards
DeckKille cards
Playing time5 min/deal
Related games
Chase the Ace, Coucou, Cuccú, Gnav, Hexenspiel, Ranter-Go-Round

Kille (pronounced /ɕɪlːɛ/ or /kɪlːɛ/[a]), also called Cambio, Campio, Kambio or Kamfio,[1] is a game played with special playing cards, dating from a mediaeval French gambling game. In Sweden, the game had its heyday during the 1750s, but it is one of the oldest card games still played.[2]

History[edit]

The French gambling game of Coucou was invented in France around 1500 and spread across Central Europe. In the late 17th century, an Italian manufacturer produced a deck of cards adapted for the game. The game was named Cuccú after its highest card. Cuccú had 38 cards and two cards of each denomination (thus 19 unique denominations). Eleven of the cards in each suite were numeral cards, numbered 0-10. The other cards were picture cards, two of which – the Bucket and the Masque – ranked lower than the numerals. Five of the cards were ranked higher: the Inn, Cat, Horse, Guard, and Cuckoo (highest). The nineteenth card, the Harlequin, was outside the rankings and its value was determined by the game played and could vary in the same game.[2]

Cuccú spread north across Europe and became known in southern Germany, Austria and Switzerland by the names of Hexenspiel and Vogelkarten, which roughly means 'Witch game' and 'Bird cards'.[2]

The card game changed somewhat on its journey through Europe and was mentioned in Sweden as Campio for the first time in 1741 in a court record. Campio was a distortion of cambio or camfio, which was the name that began to be used in Sweden. The name Kille is first documented in 1833 (found in private correspondence from 1826) and was widely used from the 1850s. Kille is probably a corruption of Harlequin which was now the highest ranked card, but still had a special position in some games[2]

The card game's numeral and picture cards changed so that the pack consisted of 42 cards (again in pairs, so there were only 21 denominations). The number of numerals had increased to twelve and were numbered 1-12. There were three cards with lower values than the number cards; the Noll (Zero) numeral card became the Wreath, the Bucket became the Flowerpot and the Mask became the Fool, often depicted with a mask. The cards with higher values than the numerals were, in ascending order: the Inn, Cavalier, Pig, Hussar, Cuckoo and Harlequin.[2]

Culture[edit]

The game of Kille has left its mark on the Swedish language. For example, the phrases 'Svinhugg går igen' ('the pig bites back'), referring to a rudeness that rebounds on the performer, and 'gå värdshus förbi' ('go past the inn'), a lost opportunity, both come from the game of One-Card Kille.

Kille has also found its way into Swedish literature. Carl Michael Bellman's Fredman's Testament number 181, The Game of Cambio, is about a player's despair during a game:[3]

Hej, gutår, och kambio!
Granne, marsch ur potten!
Blaren, den hundsvotten —
Kambio . . . och kuku står.
Jag ser skorsten ryka:
Värdshus måste stryka...

Falstaff, fakir rhymed in an ABC for the letter P:[4]

List Of Card Games

Proletären gärna ville
dricka punsch och spela kille

The Cabo Card Game - Trey Hunner

Cards[edit]

The Harlequin from a traditional Swedish Killekort pack

A Kille pack consists of 42 cards. There are no suits in Kille, just two cards of each denomination. The denominations, from highest to lowest, are:

  • Harlequin (Harlekin or Kille).[b][5][1]
  • Cuckoo (Kuku, Kucku, Gök).[6]
  • Hussar (Husar), also called the Master (Husse).
  • Pig (Husu or Gris) or the Swine (Svin).
  • Cavalier (Kavall).
  • Inn or Tavern (Värdshus).
  • Numerals, with a fleur-de-lys as their symbol in the denominations: 12, 11, 10...3, 2 ,1.
  • Wreath (Kransen).
  • Flowerpot (Blompottan or Blomkrukan) or Potty (Pottan).
  • Fool (Blaren or Blarre).

Kille packs are still available. Two Swedish manufacturers, Öberg (Carta Mundi) and Offason, make them today. The images are in a sepia colour. A coloured pack was produced in 1975 but is no longer available.

One-Card Kille (Swap Kille)[edit]

One-Card Kille (Enkortskille), also Swap Kille (Byteskille), is the traditional game of chance played with Kille cards and may be played by 3 to 13 participants.

Dealer gives one card to each player. The objective is not to have the lowest ranking card after all players have had the opportunity to exchange cards. The one with the lowest card is knocked out, but there are other ways to be knocked out before the cards are finally exposed.

The turn to act is clockwise starting with the player to the left of the dealer. Players may exchange their card with the person sitting to their left, and in that case say 'switch' (byte) and push the card forward. If a player does not want no exchange cards, the player declares that he is 'satisfied' (nöjd) and slaps the table. With a few exceptions, the exchange is made with the cards face down. The exchange is not always carried out. If the player to the left has one of the cards below, he exposes the card and quotes a phrase:

  • Cuckoo: If the player has a Cuckoo, the deal is over and everyone must reveal their cards. The person with the Cuckoo says 'No one swaps with the Cuckoo!', 'Cuckoo stands!' or 'The pigeon's taken off!'.
  • Hussar: When exchanging with a Hussar, the cardholder answers 'the Hussar strikes'. The player who tries to make an exchange is knocked out, 'dead'.
  • Pig: the holder of a Pig says 'the Pig bites back'. The attempted exchange is cancelled, but on top of that all previous exchanges are reversed until the Pig has returned to the player who received that card from the dealer. That player is then knocked out (but not the one who tried to make the exchange, unless that player was the one who was dealt the Pig).
  • Cavalier and Inn: the holder of a Cavalier or Inn says 'pass the Cavalier' or 'pass the Inn' and the exchanger must bypass him and try to make an exchange with the next person.

Other rules:

  • Exchanging with the stock. The dealer is the last one to act. If he wants to exchange, he must do so with the stock. Likewise a player who wanted to exchange with the dealer, but the dealer had the Cavalier or Inn, must exchange with the stock. If the Cavalier or Inn is drawn from the pack, it is not exchanged, but the player instead continues and draws the next card from the stock.
  • Cards that are exposed during an exchange remain exposed for the remainder of the deal.
  • Harlequins are exchanged face up. If a Harlequin is dealt or drawn from the pack, it is the highest card. If it is exchanged, it becomes the lowest card.

When there is a showdown, either because all players had the opportunity to make an exchange or because a player has encountered a Cuckoo, the player with the lowest card is out along with those who were knocked out for other reasons during the deal. It is possible to re-enter the game for another stake, but only three times: the first time for a single stake, the second time for half the pot, and the last time for a full pot.

When two players remain, the cards are re-dealt if one of them has received the Harlequin, and there is an immediate showdown if one of them has received the Cuckoo. A player who tries to exchange with the Pig or Hussar has immediately lost.[7]

Other games with Kille cards[edit]

  • Femkortskille (knackkille)
    (with the variants Auction Kille or Poker Kille)
  • Krypkille
    (with the variants Sneaky Kille or Åland Kille)

Footnotes[edit]

  1. ^The pronunciations with 'k' is more common in southern Sweden.
  2. ^Although Kille can mean 'boy' or 'guy', it is not pronounced with a hard 'k', but a softer 'ch', so it may be a nickname for Harlequin.

References[edit]

  1. ^ ab'kille'. ne.se. Retrieved 2017-12-10.
  2. ^ abcdeInsert sheet in Killelek from Offason. Regler för Killespelet – Historik. Dan Glimne.
  3. ^Fredmans Testamente nummer 181, Kambiospelet. Carl Michael Bellman. Läst 2012-06-17
  4. ^Envar sin egen professor, på Artbin. Falstaff, fakir.
  5. ^'Kille'. Språktidningen. Retrieved 2017-12-10.
  6. ^'Kucku'. SAOB. Läst 2012-01-29.
  7. ^Insticksblad i Killelek från Offason. Regler för Killespelet. Ali Jerrimalm.

Bibliography[edit]

Cached

Cabo (game) - Wikipedia

  • Glimne, Dan (2016), Kortspelshandboken (3rd, expanded ed.), Stockholm: Känguru, pp. 405–426, ISBN978-91-7663-115-7
  • Torgny, Ove (2003), Tio spel med spader kung, Stockholm: Bilda, pp. 90–100, ISBN91-574-7484-2
  • Werner, Einar; Sandgren, Tore (1975), Kortoxen (9th, rev. ed.), Stockholm: Forum, pp. 103–111, ISBN91-37-05798-7

External links[edit]

  • Kille - description and variant rules in English.
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