Gin Rummy Online

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The objective in gin rummy is to score points and reach an agreed number of points or more, usually more than 100, before the opponent does. Details: Gin rummy is played with a standard 52-card pack of cards. The ranking from high to low. Gin Rummy is played by 2 to 4 players. Our default online version is for 2 players and similar to a Rummy card game each participant plays for himself. The rules below include an explanation about the cards, the terms, as well as dealing and scoring. Give your gin rummy skills a workout with this online version of the classic card game.

Gin

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In the online game of gin rummy, ten cards each are dealt to 2 players. The 21-st cardis opened face up (upcard) and put next to the deck. At each turn you draw a card by dragging it from thedeck or from upcard. When you discard a card, you place it on top of the current upcard sothe newly discarded card becomes an upcard.

Only at the start of the game the non-dealer would consider either exchanging one ofhis cards with an upcard or passing the opportunity. The rules of the game do not allowyet any drawing from deck. In case of passing, the dealer would consider exchanging withthe upcard or passing it. Again, no drawing from deck is yet allowed.

If both of gin rummy online players refuse the very first upcard, the non-dealer muststart a game by drawing the top card from the deck, add it to his hand and discard ANYcard face up on top of the original upcard to continue the waste pile.

Thereafter, each player in turn must draw and add to his hand either the unknown topcard from the deck OR the known upcard on the very top of the waste pile. In either case,the online player completes his turn by discarding one card face up to the waste pile. Itis not permitted to draw the upcard & discard it on the same turn.

Gin Rummy Online Multiplayer

The melds that the player is building may consist of

  1. either 3 or 4 cards of the same rank
  2. sequence of 3 or more cards in the same suit (Ace & King are not considered consecutive, but Ace and 2 are ).

A hand consisting entirely of melds with no deadwood is described asgin and carries a bonus. The online player, however, does not have to wait for gin but mayend up a game as soon as the total value of his unmatched deadwood is 10 or less. (This iscalled maximum knocking value. It is set at 10 for pure gin rummy. For theoptional Oklahoma variation this value may not be 10, butis determined by the value of the initial upcard. For example, such knocking value can be 2 if the initial upcard is 2. Initial Ace as an upcard, however, is a special case in Oklahoma -- the knocking can happen only with a Gin hand (0 points). Oklahoma variationalso has an optional double-spades rule that will be introduced shortly: when the spade is an upcard, all points in this hand double.

During online play melds are not revealed – they are kept secretlyin hand.

Knocking, Ginning and Laying-off

When an online player is satisfied with low value of his deadwood,he/she ends the game by ‘theoretically’ knocking on the table AFTER he/she hasdrawn an 11-th card and BEFORE discarding the last card [knock button]. The final discarded card isplaced face up on the closed stock.
Knocking will be disallowed if the auto-calculated deadwood in knocker's hand will begreater than the maximum knocking value.After knocking, both the knocker and the opponent will see their cards on the table face^up, arranged in melds. The opponenthas the privilege of ‘laying off’ any cards of his own deadwoodwhich may be matched with any of the knocker’s melds in order to reduce the penaltyvalue of his deadwood. This privilege does not apply if the knocker has a gin hand with nodeadwood. When both players'cards are shown, the opponent of the knocker can lay-off or attach his/herown deadwood cards to opponent's melds by dragging the cards towardsopponent's ones.If a player has a gin hand, still the same 'Knock' button has to be pressed and the extra 11-th card has to be discarded. The system will determine automatically whether it was a gin hand or not.

If the knocker has the lower count of deadwood, he/she scores thethe difference between their values of deadwood. For gin, the knocker adds a 25 point bonus.

If the knocker has higher or equal value of deadwood, the knockerreceives a 25 point penalty for undercut plus any difference in deadwood values.

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The 2 last cards of the deck may not be taken. If neither player hasknocked before then, the deck is reshuffled.

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The score is kept cumulatively for each player online. The winner addshis score for the hand to his previous total in order to make clear when 100 has beenreached or exceeded. 100 total points is a default, but players canchoose 50, 100, 150, 200, 250, 300

The game ends as the player reaches the agreed upon number of points.


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